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Cours
Responsable(s) Luc Duong

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Sauvegarde réussie
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Documentation obligatoire

Aucune documentation obligatoire.



Ouvrages de références

Keith, Clinton; Agile Game Development: Build, Play, Repeat (2nd Edition). O'Reilly, 2020, ISBN 9780136204831.

Schell, Jesse; The Art of Game Design: A Book of Lenses. Focal Press, 2008, ISBN 9780123694966.

Rogers, Scott; Level Up! The Guide to Great Video Game Design. Wiley, 2014, ISBN 9781118877197.

Gregory, J; Game Engine Architecture (3e edition). CRC Press, 2018, ISBN 9781138035454.

Nystrom, Robert; Game Programming Patterns. Genever Benning, 2014, ISBN 9780990582908.

Akenine-Möller, Tomas, Haines, Eric, Hoffman, Naty; Real-time Rendering (4e édition). CRC Press, 2018, ISBN 9781138627000.Glazer, Joshua L, and

Cooper, Jonathan; Game Anim: Video Game Animation Explained. CRC Press, 2019, ISBN 9781138094888.

Parent R;  Computer Animation: Algorithms and Techniques (3e edition). Morgan-Kauffman, 2012, ISBN 978-0124158429.

ricson, Christer; Real-Time Collision Detection. Focal Press, 2005, ISBN:9781558607323.

Millington, Ian; Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game (Second Edition). Taylor and Francis, 2010, ISBN:9780123819765.

Millington, Ian; AI for games (3e édition). CRC Press, 2019, ISBN 978-1138483972.

Buckland, Mat; Programming Game AI by Example. Jones & Bartlett Learning, 2005, ISBN 9781556220784.

Sanjay Madhav; Multiplayer Game Programming : Architecting Networked Games. Addison-Wesley, 2016, ISBN 9780134034348.