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Responsable(s) Luc Duong

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Documentation obligatoire

Gregory J, Game Engine Architecture (3e edition). CRC Press, 2018, ISBN 978-1138035454, 1240 pages.
 

 



Ouvrages de références

Tavvakoli A, Game Development and Simulation with Unreal Technology, CRC Press, 2015, ISBN 9781498706247, 701 pages.
Shreiner D, et al.,  OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3 (8th Edition), Addison-Wesley, 2013, ISBN 978-0321773036, 984 pages. 
Shirley P et Marschner S, Fundamentals of Computer Graphics (4e edition), CRC Press, 2015, ISBN 978-1482229394. 
Parent R,  Computer Animation: Algorithms and Techniques (3e edition) 2012, Morgan-Kauffman, ISBN 978-0124158429.