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Responsable(s) Luc Duong

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Ouvrages de références

Gregory J, Game Engine Architecture (3e edition). CRC Press, 2018, ISBN 978-1138035454, 1240 pages.

Millington, Ian, AI for games (3e édition). CRC Press, 2019, ISBN 978-1138483972, 1030 pages.

Akenine-Mo¨ller, Tomas, Haines, Eric, Hoffman, Naty. Realtime Rendering (4e édition), CRC Press, 2018, ISBN 9781138627000, 1198 Pages.

Tavvakoli A, Game Development and Simulation with Unreal Technology, CRC Press, 2015, ISBN 9781498706247, 701 pages.

Shreiner D, et al.,  OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3 (8th Edition), Addison-Wesley, 2013, ISBN 978-0321773036, 984 pages. 

Shirley P et Marschner S, Fundamentals of Computer Graphics (4e edition), CRC Press, 2015, ISBN 978-1482229394. 

Parent R,  Computer Animation: Algorithms and Techniques (3e edition) 2012, Morgan-Kauffman, ISBN 978-0124158429.