GOLUB, Gene H. et VAN LOAN, Charles F. (2012), “Matrix Computations” (4e edition), Johns Hopkins University Press.
MARSCHNER, Steve and SHIRLEY, Peter. "Fundamentals of Computer Graphics" (4e edition), A K Peters, 2015. [1]
SOLOMON, JUSTIN (2015), "Numerical Algorithms", AK Peters/CRC Press.
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[1] ou un ouvrage similaire qui couvre les fondamentaux des transformations 3D